seedpress opened this issue on Jun 22, 2001 ยท 43 posts
konan posted Fri, 22 June 2001 at 1:34 PM
Attached Link: http://innuendo.ev.ca/NatPose
Hey, Konan here. WARNING! BIASED OPINION! I CREATED NATURAL POSE! :) I have not used Suzanna yet, but from what I can tell, it's memory requirements are greater than that of Natural Pose. For each frame of animation, a copy of the mesh is required, so if you have a 30 frame animation, there is 30 meshes in memory. Besides, RAM is cheap. Last time I checked, 256 MB of RAM was about $100 canadian dollars ~$&5 US. The reason why Natural Pose has a lower memory requirement is that it features polygon reduction, so you can eliminate at least 50% of the polygons without a visible difference (typically). You can create a super low polygon version of the animation to preview and setup the scene as well. The texture option is the key selling feature, as Natural Pose (registered version) creates a single texture map, single transparency map, etc. for your entire figure. So texturing your character takes about 30 seconds to a minute (with all of the maps and colors intact). Natural Pose also exports 3DS files for import to Bryce, which import much faster than OBJ files (and more reliabily for large animations). If you do not have too much RAM, then you can always "split up" the rendering, where you only import one 3DS file ate a time (30 frames of animation per 3DS file), render the animations and recombine them in post-production. Please email me with any concerns that you may have with Natural Pose. If you spot a bug, let me know and I will fix it immediately. I am committed to making Natural Pose bug free as soon as possible. Konan