newhere opened this issue on Jul 03, 2008 ยท 11 posts
AlbertGriffin posted Mon, 07 July 2008 at 1:17 PM
Nice!
I suspect the thickness of the armor was somewhat a matter of angle, that original shot seemed to be angled so it looked thicker, and the other arm was de-emphasized.
The animation makes it clearer that the armor goes over a normal sized arm.
Looks VERY true to the earlier shown shot of the character you are making, it looks to be an arcurate model of her.