3DNeo opened this issue on Jun 06, 2008 ยท 557 posts
ghonma posted Thu, 03 July 2008 at 3:10 AM
Quote - That's precisely how I started with Antonia. I tried to morph Vickie 3 in ZBrush and it was a pain because of the way her mesh is structured. Also, high-res is fine for details, but for basic shape you want a low-res version of the same mesh.
You should give V4 a try... Unlike V3, her topo is actually pretty good and closely follows classic edge looping theory. The high rez thing is a pain of course, but ZBrush 3 does handle it pretty well. Even better, now that PPro does normal maps and reads 32 bit displacement maps, you can combine morphing with them for some very cool results.