3DNeo opened this issue on Jun 06, 2008 · 557 posts
Paloth posted Tue, 01 July 2008 at 12:58 AM
I’m curious if anyone else has had a problem with the head bone snapping to an eyebone? In every humanoid figure I’ve attempted, when I bring the figure back into the Setup Room, I see that the head bone parent has moved to the side of the head to meet at the base of an eye bone child. I’ve found a way to setup the falloff zones so that the head will turn without deforming despite the bone position, but I wish I knew the secret to getting the head bone to stay put. Other figures don’t seem to have that problem.
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