3DNeo opened this issue on Jun 06, 2008 · 557 posts
Paloth posted Fri, 27 June 2008 at 8:57 PM
Poser’s system of rigging isn’t really difficult unless you’re trying to get a human figure to bend realistically. The best evidence of how difficult it can be to rig a human (aside from actually trying it yourself) is seen in the figures included with Poser content as well as the Daz figures. These models (with the possible exception of V4 who is loaded with joint controlled magnets) will bend oddly beyond limited parameters. They fail to replicate the full range of human movement, yet these are the models created by the professionals and distributed by the flagship of Poser and by Daz, the reputed experts. This isn’t the consequence of laziness and low standards. I can only blame Poser’s system of rigging which is vastly inferior to the weight mapping used in other applications. While there are a few who have managed to get human models to bend realistically beyond the narrow mannequin margins, these people are geniuses who may well have worked a year to do it. Any rigging system that demands a level of genius and a year of your time for great results should be replaced by something easier and better. That being said, I continue in my attempts to produce a better than average rig for my elf in Poser.
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