There's two things I can think of.
- The clothes were rigged using the Troll as the skeleton donor. In that case, the clothing comes in with some default bends, equal to the Troll default bends when you load him from the library. If that is the case, the following should work:
- load the clothes, don't conform;
- choose Window->Joint Editor, and click Zero Figure;
- choose Edit->Memorize->Figure;
- save back to the library.
Do this for all of the clothes, and they should conform well.
- Too many bones have been removed from the hierarchy.I've never been able to create conforming clothes that conform well if not at least one "extra" body part bone was included. For example, the shirt doesn't cover the wrists or hands and will not have a visible "right hand" or "eft hand". Still, if the rHand and lHand bone are NOT included in the bone hierarchy, weird things happen. The only way to fix that is going to the Setup room, apply the Troll skeleton, delete the body parts you don't need - but keep the hands, neck, maybe even the head bones. Also, always keep the hip and the chain of bones that lead to the actual clothes! The boots would need hip, rButtock, rThigh, rFoot, rToe, lButtock, lThigh, lFoot, lToe, for example.I usually keep the abdomen part too, so that the hip bone will stay oriented as it should.
There must be a way to do away with all those extra bones, but I haven't figured out yet how to do that.
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