Vex opened this issue on May 25, 2008 ยท 26 posts
bagginsbill posted Mon, 26 May 2008 at 12:52 PM
What's that, Miss Nancy? This is not a distance fall-off shader at all, nor is it a depth fall-off shader. In either case I would have used the P node.
It is an Edge_Blend fall-off shader, which is based on reality.
The variation in reflection comes from viewing angle here, not from distance or height or anything else.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)