Jedi_Padawan opened this issue on May 15, 2008 · 16 posts
sparrownightmare posted Sat, 24 May 2008 at 5:10 PM
Glad I could help. Having the swap file set too high can actually cause some adverse effects like slowing the system down. XP and Vista normally do a very good job of handling the swap file.
Also keep in mind that with any 32bit operating system, the maximum amount of memory that can be addressed is 4MB.. That includes video RAM and anything else that acts as memory. I have a 512MB video card so my machine actually can only see about 3.5GB of the system RAM I have installed. So don't be surprised if Windows doesn't show the full amount.
Quote - Hey Sparrownightmare :o)
Thanks so much for your detailed reply!
At this moment, I finally finished the scene I was working on and it rendered! What seemed to cause the problem was the replicator with the ocean, and the ocean had too high settings (1024 x 1024). Since I lowered the ocean quality to 512 x 512, reduced the number of objects to 10 and 15 (before I had 30 and 35 objects) and simply stretched the replicator on x and y axis it worked.
And you're definitely right with the poser-figures. So I started to create my poser-figures in a separate scene, saved them as new objects in Carrara and then imported them iso importing several car-files with my necessary poser-figures (whihch seemed to cause trouble, too).Regarding my PC-components, I hope working will speed up when I upgade in a few days to 4 GB of RAM iso the 2GB that I have right now.
Oh and do you really mean that it's better if the system handles the swap-file? Cause at the moment I set it to a range from min. 2046 MB to max. 4092MB (and a separate HDD for the swap-file of 8 GB).Again, thanks a lot for all your help!!!!
~Sassy~