crocodilian opened this issue on May 22, 2008 · 3 posts
crocodilian posted Fri, 23 May 2008 at 8:33 PM

Thanks for that idea . . . but that isn;t close to the Bryce functionality which actually blends textures-- you get beautiful results.
Playing around, I discover that it is possible in this Metaball engine. You can select metaballs as the particle type from a particle emitter, and that has a time component to the shader. Animate the shader, and you;ll get particles of different colors being emitted, and blended.
Its not nearly as beautiful as a Bryce metaball blend, but it does demonstrate that the engine supports this. . . an area open for investigation -- or, dare I say it-- a bit of clarification from Daz