Forum: Carrara


Subject: Simulation through pipe

RadioGuy opened this issue on Apr 02, 2008 · 3 posts


MarkBremmer posted Wed, 02 April 2008 at 8:55 AM

 Hmmmm, the way I'd do it is to move an object through the pipe that has a surface replicator or two attached to create the gravel. Then you could animate the gravel rotation on the master gravel objects and get a lot of good, easy and fast motion to all of the replicated gravel on the single moving object.