Forum: DAZ|Studio


Subject: Inverse Kinematics

jerr3d opened this issue on Mar 10, 2008 ยท 3 posts


RHaseltine posted Tue, 11 March 2008 at 9:59 AM

If you are using active pose you have to drag in the viewport (hit shift to turn the translation widget on), you can't work with the parameter sliders or the other posing tools and have the feet stay pinned.