Forum: Carrara


Subject: Does 'Anything Glow" really work?

DocMatter opened this issue on Feb 14, 2008 · 8 posts


sparrownightmare posted Fri, 15 February 2008 at 8:24 AM

Quote - I'll give that try.  What ive got is a bathroom scene with a series of globe lights above the vanity that I want to actually be the lights.  (Glow and illuminate nearby objects.)  So, I'll try the glow channel and see if that helps, cause the "Anything Glows" doesn't.

I do lights like that all the time.  There is a simple trick to getting them to actually glow.  First off, calling the feature anything glows is kind of a misnomer.  Like other lights, an Anything Glows item normally does not put off a real glow, but instead acts as a light source, radiating light onto other objects.  I know, it doesn't make sense but not everything about C6 does.  To make  a realistic looking globe light.  First create a sphere and put it in whatever base or wall mount you created for the lamp.  Now there are two ways to get this effect.  The first is to use anything glows to create the radiating light from the object, then use the objects Aura effect to make the sphere itself appear to glow. 

The second is my preferred method for round lights.  I don't use anything glows, instead I simply create a bulb light and center it in the middle of the sphere.  Now make sure the sphere texture has like a 98% transparency and a glow channel using a multiplier with a bright color (I usually use a very light blue or yellow), and a 1-100 value set at about 85-90 for thew second channel of the multiplier.  Now go back to the light bulb you created.  Make sure you have properly set the range and falloff to what you want for the radiated light then go to the effects tab.  Enable soft shadows and set them to the best setting.  Now scroll down to the light sphere option.  Enable it and click edit. (before you come in here, create a new concical camera and position it so the bulb and sphere are centered in the camera bracket (SHIFT-CTRL-F) then go to the render room and set the render camera to the new conical camera you created.)  Now in the light sphere edit room.  Turn on Automatic update at the bottom and render the scene.  Set it for realistic and set realism to 100%.  Now simply adjust the settings until you have it just the way you want it.  If  you want the bathroom to look steamy, just use the turbulence settings to give it a foggy effect.  I prefer this method because I have noticed that it looks more realistic than the first technique.  Take a look at some of my work to see what can be done with it.  I hope this helps.

SparrowNightmare

Rich