Forum: Modo


Subject: First Modo model, Me!09

bazze opened this issue on Jan 04, 2008 ยท 28 posts


bazze posted Sun, 27 January 2008 at 3:21 AM

Quote - How you get such a perfect combination of, on the one hand very straight lines that the define the cockpit and other 'hard edged' corners, and on the other hand perfect smooth surfaces that define the wings and fuselage Would be great if you could answer this one. Would also really welcome if you did an airplane tutorial on your site using modo,

You can make an edge more or less sharp by tighteing or loosing up the surrounding loops. You can then fine tune the sharpness by selecting the edge and adjust its subdivision weight (select the subdivision weight map and play around with the weight tool).

The other way is not to used Sub-D at all. The cockpit is modelled without any subdivision. I just point-by point modelled it and then bevelled the edges to make them less sharp. Bevelling sometimes creates a lot of n-gons. These can be split up into quads using the different slice tools.

I'm not quite ready to write a Modo-tutorial bacause this was my first Modo model. I have to do a couple of more first :)

www.colacola.se