Forum: Modo


Subject: Is there any way to preserve UVs when subdividing a mesh in Modo?

Cage opened this issue on Jan 20, 2008 ยท 17 posts


Paloth posted Tue, 22 January 2008 at 12:43 AM

Take a look at the object layers and delete any empty ones. Export your work as an obj. I've never had a problem with preserving uvs.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368