Forum: Modo


Subject: Is there any way to preserve UVs when subdividing a mesh in Modo?

Cage opened this issue on Jan 20, 2008 · 17 posts


cornelp posted Mon, 21 January 2008 at 11:12 AM

Thats one GREAT feature Modo has. It saves the UV Mapping when U subD the model. I found this out the hard way. I used to UV Map my Armor Cars after I cut it up and it makes it SOOO HARD to UV Map. Now i UV Map it before I cut up the model to make the hard edges, cuves, bumps, etc etc, and it keeps the UV Mapping without any issues.

As Tashas59 said, show an image of what U found and see where is the issue.

Thankx