sfdex opened this issue on Jan 18, 2008 ยท 10 posts
MarkBremmer posted Fri, 18 January 2008 at 9:42 PM
Particles are hot point based and since there may be rotation information in the particle settings, moving the hot point won't solve the problem. In cases like this, I've created a duplicate object of the object the particles are supposed bounce on and offset it the distance of the particles. Then I just hide the object with an alpha setting of black. Not ideal, but it works.