Forum: Carrara


Subject: Procedural Shaders revisted (part III)

ShawnDriscoll opened this issue on Dec 08, 2007 · 12 posts


ShawnDriscoll posted Wed, 12 December 2007 at 12:37 AM

Attached Link: My next project for procedural shading

Ok.  The grout channel that is part of rivets doesn't use color.  It uses procedurals.  So I don't have to redo any textures.  At the moment, I am using Inagoni's Baker plugin to convert the procedural shaders into texture maps (JPG format) so I can import this model into other rendering apps and have it look the same as it did in Carrara.  At least that is the plan.  The maps are for color, highlight, shine, bump, and reflection.  I din't use transparency or refraction or glow all that much.

If this works, the next thing I'll model will be this Aerotrain.  And yes, it will be rusted.  Only because the real one probably is now.

www.youtube.com/user/ShawnDriscollCG