Forum: Carrara


Subject: Procedural Shaders revisted (part III)

ShawnDriscoll opened this issue on Dec 08, 2007 · 12 posts


ShawnDriscoll posted Tue, 11 December 2007 at 12:40 AM

The scratches are fractal patterns of a metal texture (0.03 ft in thickness along the edges) that are blended with the main texture using Anything Goos.  Here is an indirect lit render with caustics.  I made the scratched edges shinier and thinner (0.02 ft).

www.youtube.com/user/ShawnDriscollCG