
Okay, I learned something on this exercise. The shaders - both the wizard - rock/stone shader, and the Anything Goos shader move when I move the figure - or when the figure's tail moves - it is hard to see in this little movie, but I can see shifts and movement on the shader. And the legs are still hard to control - I need to lock down and limit the IK more. This little pound of hairy flesh is kinda fun - a metaball with fur. Do I have to use a painted texture map to keep if from moving?
Never Give Up!