Kunshouling opened this issue on Nov 23, 2007 · 22 posts
Kunshouling posted Fri, 23 November 2007 at 8:09 PM
I used another car object (ADR Speedworks) with satisfactory results, so it maybe its something to do with the shader, the bit I cannot understand is there should still be a difference between the light area and dark area.
It seems this is only happening when I use Carrara native objects?
The ligt is definately in the SM area as the tarmac is lit in the right place.