DocMatter opened this issue on Nov 19, 2007 · 20 posts
DocMatter posted Wed, 21 November 2007 at 2:41 PM
I had the texture spooling set at around 500 but bumped it up to around 800 MB to see if that had any effect. I still got the "A memory allocation error has occurred." and it was a brand new scene. One thing I have noticed is that I get this error almost always after working with the file for a while and then trying to add a pose (from my Runtime) to an existing figure.