UofOstudent opened this issue on Nov 08, 2007 ยท 4 posts
MarkBremmer posted Fri, 09 November 2007 at 6:05 AM
What I've done is create some stock poser skin shaders set up with a multiplyer. Then, on a new figure, I'll replace the regular shader by using a Reference shader in each of the branches of the tree that use a skin shader. That way I can modify a single shader an have it effect all of the areas on the character. It takes a little bit of time the first time around but then goes very quickly on subsequent applications.