Forum: Cinema 4D


Subject: Need Help to Unwrap a Sphere

LMcLean opened this issue on Oct 16, 2007 · 41 posts


pjz99 posted Thu, 18 October 2007 at 12:59 PM

You can mix and match - I am working on a fairly difficult (for me anyway) UVmapping project, and what I'm doing is using the BP UV Edit **layout view** along with the Cinema 4d **menu,** and switching back to the BP menu when required.

I don't think anyone has spelled this out, but it may save you some work in the future to be aware of this: when you're doing subdivision modeling, it is much, much easier to UVmap at a lower resolution, and also making polygon and edge selection groups; they will all be retained when you convert the HyperNURBs container + base polygon object to a high-poly form.

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