yelocloud opened this issue on Sep 15, 2007 · 315 posts
yelocloud posted Sat, 06 October 2007 at 12:16 PM
Operaguy, Yes the light will match the mapped background correctly. Bagginsbill has pointed out that one should reverse the U value in the image map (set to -1) for the environment sphere in order to match the IBL since we are inside the sphere & see the reverse of it. It seems to be correct. He has uses his compass props to point this out, I will have to do a few test renders to triple check this with the most obvious examples possible. I will post something later today. Got lots to do here in real world & burning daylight lol.... & I haven't even gotten to use my new mirror balls yet :-(. oh well one thing at a time