evinrude opened this issue on Oct 03, 2007 ยท 7 posts
MarkBremmer posted Wed, 03 October 2007 at 9:03 AM
I'm probably slow today so forgive me if I'm not "getting it". The Univeral manipulater does scaling too. However, if you've rotated a terrain and want a "new" bounding box, simply select the terrain and create Group with it. Now the new group will have a reset bounding box. In this same way, you can apply different deformations - each group having it's own specific deformation.