anxcon opened this issue on Sep 19, 2007 ยท 8 posts
MarkBremmer posted Wed, 19 September 2007 at 9:43 PM
Hi Miss Nancy, Yes, when you are working on a .cr2 file, you cannot make new morphs. You are locked into changing the ones that already exist. The .cr2 file is boned/rigged. To create completely new morphs, you'll need to work on the actual .obj file. So, how do you do that without messing up the original? You can drag the "Model" element from the scene tree into your Browser (folder of your choice, but I'd create a new one). Back in your scene, delete the Model element from the scene tree. Now you should be left with a skeleton/bone rig. Take a trip back to your Browser window and drag the new Model back into your scene. Now when you open the model in the Vertex Room, you'll see the .obj file with all of the morphs and the windows that I show above. Next, you can go wild and then re-attach the skeleton to the model. One thing to remember - the .obj files and the pre-existing morphs are copyrighted material so they cannot be re-distributed or sold as a "new" product. Pesonally, I haven't played around with saving new morph targets off by themselves and then bringing them back onto a stock .cr2 file so I don't know how it will work. If it works, selling new morph targets that don't include the oringal morphs, cr2 file or .obj file should be legitimate. At the very least, creating a whole new personal morph set for some of your favorite characters should be a blast though. Mark