Neyjour opened this issue on Aug 25, 2007 ยท 7 posts
Hoofdcommissaris posted Sun, 26 August 2007 at 5:10 AM
I think glossy/wet actually is 'reflection', and in case of something with a relatively smooth surface as an eye, rather clear reflections (as opposed to 'blurry'). Mind you, when you up the reflection, you might find a bit of a 'glowing' effect in the total shader. That is because the value of the color, transparancy and reflectivity can't surpass 100. So this could result in some more hours. You might end up having square eyes...