tvining opened this issue on Dec 20, 2005 ยท 18 posts
tvining posted Sat, 18 August 2007 at 10:27 AM

I used the "Blender" method for adding an image patch to an existing texture, which works great for getting a high-resolution image, but is there a way to keep the mesh from distorting the image? The logo in the attached image is supposed to be round.
Thanks--Tim