Forum: Carrara


Subject: Shader Scaling question

Orestes opened this issue on Jul 30, 2007 ยท 5 posts


hdaggers posted Tue, 31 July 2007 at 9:13 AM

I guess it's too late to ask for a universal 3D Shader Scaler in C6...?

You, probably know the obvious slow solution: to multiply every shader's scale parameter by x8, or x12, or whatever starts to look right.... I've not found a better way to scale a complex shader in all 3 dimensions.

(DCG has some nice UV controls in ShaderOps, but they are 2D-only.)

The reason your shader looks so different from Shonner's might be that you have different settings for Carrara Units in your preferences: 1 unit = feet..., 1 unit = meters..., 1 unit = inches.... Each setting will cause procedurals to behave differently on imported models, whereas a sphere primitive with the same number of facets will be relatively similar no matter what the unit settings.

I understand the Poser people are unusually tiny in the grand 3D universe.

It might help, once you have fixed her shader, to create a "skin sphere" in the vertex modeller (maybe something with plenty of facets) that approximates her surface scale? Might be a fast way to check tweeks to the shader without needing to render the real figure or use a sphere that basically shows no detail at all....

holly