
Great tutorial. I played around with this on ZB2 a year or so ago, and got mixed results. I couldn't find a way to accurately set the displacement map strength in Poser - since the strength coming out of ZB depends on the hieght and depth of the fine details you paint onto the mesh. I also tried using displacement maps on body's, but had no luck - any displaced polys at a joint zone (say between the shoulder and arm) tears the mesh.
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