Paloth opened this issue on Jun 25, 2007 · 32 posts
SYNTRIFID posted Wed, 27 June 2007 at 5:18 PM

Quote - Put a Daz Poser mesh into LW and you need to subpatch it to get a smooth outline at rendertime.
Not So!!!!!!!! Here is a quick render of DAZ Victoria 4 in Lightwave NOT subpatched. (granted the edges of this particular render are a bit jagged but that is purely because I didn't use any anti-aliasing on this quickie render)
The v4 model has roughly 66,000 polygons in the entire figure. The purpose of subpatching is that this level of smoothness can be achieved with less than 10,000 polygons. LW people use less polys because by using the SubD mode, they CAN.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego