
Now the head morphs are loading, but they blow up the head. My process was as follows. I froze the mesh; selected, cut and pasted all of the body parts back. Then I loaded the objects into Poser as one file, sent them to the Setup Room and loaded the skeleton. At this point I applied the smile endomorph in Lightwave to the frozen model, cut and pasted the head into another layer and exported it as an object. It seems the object exports of the head are created much larger than the original scale. I wonder what the workaround to retain the correct scale might be.
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