evinrude opened this issue on Jun 25, 2007 ยท 5 posts
MarkBremmer posted Mon, 25 June 2007 at 6:33 AM
It's the same. So, if you're mixing two shaders together on duplicated opbjects but you don't want the duplicates to look identical, you'll want to set the mixer space to global. What shader are you not seeing it effect?