Forum: Z Brush


Subject: Poser V4 -> Zbrush 3 -> Poser Displacement Map tutorial

pjz99 opened this issue on Jun 13, 2007 · 34 posts


pjz99 posted Thu, 14 June 2007 at 12:01 AM

If you subdivide and morph, and then store a morph target at a higher subdivision level, the resulting morph target is only applicable to the new geometry - meaning you cannot pass it back into Poser.  

For morphing the whole body, Richardson's method of export all body parts to OBJ -> strip out the groups with UVMapper -> sculpt in Zbrush -> export again -> put the groups back in is very likely the best way to get this done, but I haven't got my head around the mechanics of HOW all that works procedurally yet.  It's kind of beyond the scope of what I want to do anyhow; modifying the base OBJ that V4 is built from is enough for me.  You might ping Richardson and ask for some more detail on how to get it to work.

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