pjz99 opened this issue on Jun 13, 2007 · 34 posts
pjz99 posted Thu, 14 June 2007 at 12:01 AM
If you subdivide and morph, and then store a morph target at a higher subdivision level, the resulting morph target is only applicable to the new geometry - meaning you cannot pass it back into Poser.
For morphing the whole body, Richardson's method of export all body parts to OBJ -> strip out the groups with UVMapper -> sculpt in Zbrush -> export again -> put the groups back in is very likely the best way to get this done, but I haven't got my head around the mechanics of HOW all that works procedurally yet. It's kind of beyond the scope of what I want to do anyhow; modifying the base OBJ that V4 is built from is enough for me. You might ping Richardson and ask for some more detail on how to get it to work.