Acadia opened this issue on Dec 06, 2006 · 60 posts
Acadia posted Mon, 28 May 2007 at 5:44 PM
Quote - i noticed that the constrained group on the orca cape doesnt work. has anyone else having those problems?
constrained group is when hte cape sticks on the object. it doesnt work.
pjz99 provided instructions on fixing the adding a constrained group on the first page of this thread. Here is the post on how you do it.
Quote - What you do is, in the cloth room with your particular cloth sim selected in 1. and the particular cloth item selected in 2. look at section 3. and locate "Edit Constrained Group". Click that.
This opens a little child window called Group Editor (Vertex). Everything in the scene will turn BLACK, to help you locate exactly which vertices you pick. It is a little confusing if you don't expect it. Two buttons at the top of the window are + and -. Those are selection modes (add and remove).
All you need to do is draw a small window around the neckline of the cape, which will select some vertices out of the cape (they're show up as little red dots). You only need a couple (really only one, but it may look like there's a nail through the cloth holding it to your figure). If you grab too many and end up with a lot of red dots, click the - button, and draw another window over what you want to remove, and give it another try.
Once you have a few vertices selected, close the Group Editor (Vertex) window with the top-right square button. When you run the simulation, the points you picked will drape like any other, but when they collide against anything you have the cloth set to collide against, they will stick. As your simulation continues, if your figure moves around the scene, the constrained group will follow the figure, and will pull the cloth along with it. So if you set a constrained group of a couple of spots around the neck, this has the effect of keeping the neck of the cape oriented to your figure; as she jumps forward or bends over, the neck of the cape will stick to the point they first intersected like they are glued there, but all the other vertices of the cloth will flow and collide like you would expect.
Be aware that if you remove and re-add simulations when trying to learn this, I have seen that constrained groups will persist even though you'd think they should not. That has burned me a few times.
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