Forum: Poser - OFFICIAL


Subject: Is this the most realistic P6 can achieve, Lightwise, and skin wise??

tebop opened this issue on May 12, 2007 · 170 posts


ThrommArcadia posted Sat, 12 May 2007 at 8:30 PM

Thanks Opera!

Actually, this is an older image I did and I didn't quite have the lighting thing figured out yet.  I think her skin looks a bit dry, still, but I haven't really gone down the realism path in my more recent work.

The trick is to have another light plus the AO.

Actually, I haven't used Occlusion Master in a while, but it is truly suprerior to just using an AO light.  It is object based and allows you to choose what has AO and what doesn't.

This is useful especially in scenes where you might have a large set up (say a character on a building over looking street).  You might not need AO on all the little background things, it would take way too long to render and give you very little if no image advantage over traditional shadows.

Opera, I understand that Face_off actually is responsible for the advanced shader set-up that ships with V4.  It is very nice, agreed.

Tebop, I will also echo that for Occlusion Master to work (or any AO), you must have raytracing on.  If you want realism, time is a sacrifice, unfortunately.