PureEnergy opened this issue on Mar 15, 2007 ยท 58 posts
ClawShrimp posted Thu, 15 March 2007 at 7:52 PM
The advice above is technically correct, but not ideal.
Converting standard textures to bump maps can yield innapropriate results.
There's really no easy way to make a GOOD bump map, or displacement map for that matter (a much neglected area).
The options above can certainly work in many cases, don't get me wrong. They're just not a cover-all solution.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!