brycetech opened this issue on Feb 10, 2007 · 17 posts
mmoir posted Sat, 10 February 2007 at 10:07 PM
Brycetech,
I have asked for multipass features and I hope we get some in C6, I end up creating duplicate files to do this .
*1: apply an all white material to all objects and domains (for the mask render when I want it)
* With regards to dropping the shader on your figure group I havent found a way to force the drop on top of the Properties tray/Shading tab. What I would do is the following.
1.Create the Shader you want for your figure in the texture room using a Layers shader and use Basic layers for each shading domain like in my screen capture above.
2.Make sure the Properties tray/Shading tab shading domains are not used like in my screen capture from above.
3.Save this shader to the browser .
4.Import your new bvh animation,select your figure .
5.Delete the shading domains for your figure in the Properties tray/shading tab. If there is only seven of them it shouldn't be to bad
The figure should accept all your shading domains and you should be able to re-use the shader from step 3 over and over.
It may be quicker to write something to do this I don't know . Sorry I couldn't be more help and good luck with this.
Mike