Forum: Carrara


Subject: Text shader?

AndyCLon opened this issue on Jan 07, 2007 ยท 5 posts


hdaggers posted Wed, 10 January 2007 at 8:11 AM

Option #2 should render much faster (even with a fairly large bitmap image), and is also more like the "real world". Posters you encounter in real life are not infinitely scalable.... Plus, you can control the quality of the poster (glossy, matte, edge damage, dirt, holes and bending) much better using a flat plane and a bitmap.

holly