Forum: Carrara


Subject: question about reflections

anxcon opened this issue on Dec 01, 2006 ยท 10 posts


MarkBremmer posted Sun, 03 December 2006 at 5:38 PM

The way I've always pulled off this trick is to create a cube in the Vertex Modeler and then assign one of the faces as the "mirror" in the shading domains and the inverse of that as the glass. I'll usually dial back the glass reflection value to 1 or 2 percent simply because there actually is a slight double reflection. Doing it this way creates realistic edge details too, which is always nice. Mark