Forum: Poser - OFFICIAL


Subject: Desperate need of Poser 7.

bopperthijs opened this issue on Nov 26, 2006 · 46 posts


bopperthijs posted Mon, 27 November 2006 at 9:05 AM

I went to bed last night, cause it was after two o'clock in the morning and I did had work to do today. So my reponse is a little late: jpiazzo asked me about the specifications of scene and my computer: Well here are some specs: I've a Intel Celeron D processor 2.8mhz with 2gig DDR2 memory Not top of the bill, but the memory should be enough for Poser 6; graphic card Nvidia Geforce 6600 GT, not that it matters for rendering but just for the statistics.

Software: Windows XP-home sr2, Poser 6 sr3.

Scene: 3 V3-characters wih high-res skin  (all the same textures) with special shaders (AO, fast scattering, blinn, edgeblend etc) three outfits (conforming, not dynamic), hair from kozaburo, about 11 props, of which some has raytraced refelection, displacements maps and transparency.

Lights: one IBL light as key-light and two spots as fill- and backlight.

Rendersettings:    *V   * cast shadows
                                  no texture filtering ( that will choke your render immediately)
                                  *V  * raytracing
                                  *V  * smooth polygons
                                  *V  * use displacements maps

                                  raytrace bounces:   2
                                  min. shading rate:   0.2
                                  pixel samples:         3
                                  max.texture size:       4096
      
                                  max. bucket size:      32
                                  min.displacement bounds: 0.0

                                  post filter size 1 (box)

Oh yes, and almost forgot render resolution about 900x900 pix.

As you see nothing special, BTW. I got a lot of these setting from the tutorials of Aery Soul, so I owe him a lot.

Perhaps I'm asking to lot, but I did a lot of decent renderings with my computer untill now, I've been three weeks busy with one pick and I did a lot of tryout renderings which had a lower resolution with took some time (about an hour) but didn't crash. As I overview my own specs I see where I can reduce some things to get a faster rendering, but yesterday I was frustrated to see that clear.

-How can you improve things when you don't make mistakes?