Forum: Poser - OFFICIAL


Subject: Poser 7 Features

megaionstorm opened this issue on Nov 08, 2006 · 36 posts


maxxxmodelz posted Fri, 10 November 2006 at 8:51 PM

Quote - Actually, a simpler solution, albeit perhaps not the best, would be to implement a form of weight mapping instead of using the split model/adjust joint zone method. With weight mapping, there's no need to break the model into seperate objects, which would cut down on the wierdness at extreme poses and couple that with the fact you can paint in how much an area is affected when moved then you'd have a joint zone killer on your hands. It's old technology I'd love to see in Poser some day but who knows what's in store for us in Poser 7, eh?

Yes, weight map painting tools would be a logical next step toward more realistic bending of joints in Poser, and there's absolutely no reason it couldn't be implimented in the program along side the current rigging method.  This way, all the users moaning about not wanting to lose their investment in older items could have the best of both worlds so to speak.  Lots of applications use more than one option to rig figures (3dsmax, for instance, has standard rigid bones or parametric biped skeletons with two skinning methods available - "skin", which uses more advanced weight mapping techniques, and "physique", which is sort of similar to the falloff zone method Poser uses).  This would allow for a slow progression toward the "newer" rigging methods in Poser, while the older ones get phased out over time.  Everyone wins.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.