alias59 opened this issue on Oct 03, 2006 ยท 8 posts
ominousplay posted Wed, 04 October 2006 at 1:17 AM
I'll just add my 2 cents: I've used bones to move the mouth and eyes in the face, and morphs (later) to fine tune the expressions. You can even use a morph to add more change after a bone has done all it can do to create the gross motor movement. Now with Carrara's painting of bone weights, it is easier to use bones for smaller, flesh/muscle movements. Oh yeah, eyelids are something a bone could manage, vs. a morph. Here is what I've noticed with morphs: Morphs move directly from one state to another, and the change is sometimes drastic. Imagine an eyelid wink, but he lid goes through the eye and back out again, because it takes the fastest route to the end position, vs. a bone that rotates an eyelid as one piece. If you want to add to the bone enabled eyelid, add a wrinkle after it is closed with a morph from the top brow, and maybe the sides overlapping down to cause visible lines. Just some thoughts. Robert
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