shg0816 opened this issue on Sep 14, 2006 ยท 59 posts
RAMWorks posted Fri, 22 September 2006 at 6:05 PM
OK, good start there. BUT you can easily change your texture settings in the Surface tab in D|S, just depends on the depth you expect, it's not that deep (yet)!
Once you get a character set up, morphed, textured and postitioned you can save it as a new file in the proprietary .daz format or a D|S pose format .ds (editable file format) or select the mesh you wish to save and save the Material settings for it, OR you can export it as a pz2 file for Poser!!
Speaking of materials, Poser has math, noise and all sorts of other great node thingies in the Material room that I wish were in DAZ Studio had a version of in some way or another!! Sigh..... Renders in Poser are quite nice but with the pwSurface shaders there are some very nice results, I know, I use them all the time now!!
Perhaps with the update coming there will be some more improvements in the Surface tab.... Richard ;-)~
---Wolff On The Prowl---