Forum: Poser - OFFICIAL


Subject: DAZ Studio to Poser 5 Conversion

shg0816 opened this issue on Sep 14, 2006 · 59 posts


danfarr posted Fri, 15 September 2006 at 3:37 PM

Hello,

I thought I would jump in and answer a few questions explaining this from the DAZ perspective. DAZ has never made a strategic decision not to allow exporting of scene information to be importable into Poser. The only reason that possibility is not available today is that it is a nearly impossible task for us to do it without having full access to the Poser file format. In reality, there is only limited public information about the Poser format. We have spent a lot of development efforts to be able to read Poser formatted content and still have some areas where we can only approximate and not 100% accurate. This problem becomes exaggerated if we tried to export those files again to the Poser format. We have come about as far as we can without there being more public information on the format.

 

DAZ Studio has one of the more open and detailed SDK’s that it publicly available for free. Our intention with DAZ Studio is to be open and to be compatible with other 3D software applications. We currently have an .FBX exporter and have joined the Khronos open format group supporting the Collada format for creating a more open opportunity for the exchange of content between other 3D applications. (http://www.khronos.org/members/contributors/).  

 

As an additional note, we are in the later stage development of rigging tools that will allow for rigging within DAZ Studio that could then be exported for use within Poser. These tools are very powerful and will allow people to accomplish some things that they haven’t been able to before. Because we still don’t have a perfect representation of the Poser format, there may be some slight differences between bends etc. in DAZ Studio to Poser.

 

We strongly believe that the success of DAZ lies heavily on having an open development environment for our models and software that is supported by a large community. We are of relatively limited resources and realize that we can not nor do not want to try to do it all ourselves.

 

I hope this helps give a little of our perspective on things.

 

Sincerely,

 

Dan Farr