wheatpenny opened this issue on Jul 31, 2006 · 19 posts
Patrick_210 posted Wed, 02 August 2006 at 8:42 AM
The attached screenshot is for a default terrain. Just add a custom layer, set up a multi channel for the shaderand use the screnshot settings for the distribution, in the transparency channel set transparency to 100% and no light interaction when completely transparent. Minimum altitude doesn't need to change anyway, just maximum.