sparrownightmare opened this issue on Jul 22, 2006 · 10 posts
jbshorty posted Sun, 23 July 2006 at 10:07 AM
if you want to make a procedural texture for logs, you have to create seperate shading domains for the outer surface and for the ends. Because you need the outer surface to look like bark (not to look like wood grain), and the ends should have circular growth rings. And if you have modeled notches for the logs to nest into each other, they can also be in same shading domain as the ends.