Forum: Bryce


Subject: Bryce 6.0 - Announcement in 2 weeks.......

AgentSmith opened this issue on Jul 01, 2006 ยท 93 posts


dan whiteside posted Sat, 01 July 2006 at 2:08 PM

[ first post attempt didn't work and I can't edit or delete it - sorry!] "i still wonder wht bryce would of been like if mojo world had gotten there hands on bryce i never did know what killed that deal." One of the best ideas MC ever had for Bryce was hiring Ken Musgrave, who has his Ph.D. in Computer Science studied under Benoit Mandelbrot. His job there was the development of code architecture - new concepts, math and algorithms. In the short time there, besides adding the 3D continuos fractals, he showed the feasibility of Bryce Anisotropic atmosphere (a'la Terragen and MJW), parametric terrains (a'la Vue5 infinite) and "world sized" terrains (a'la MJW and Voyager). When Corel bought Bryce and fired the whole Bryce team (they eventually had to hire back the three core programmers!) Ken's work was ignored by Corel. Just my opinion and a lot of wishful thinking, but I would think that this is the type of things that Ken would have tried to develop for Bryce had Pandromeda purchased it. I would guess there would have been an attempt to get Bryce stuff working with MJW's REYES scanline render engine and an advanced texture editor for his continuos fractals (the DTE doesn't begin to cover what they are capable of). If anyone could, Ken could have drawn some of the core Bryce programmers back to work on it. I still believe without some of these guys involved the future development of Bryce (other then a ground up rewrite) is rather bleak. Nobody knows the Bryce code like these guys do - most of the guys had worked on Bryce since Bryce 2 PC. My recollection is that Corel wanted way too much money for Bryce, well beyond what Pandromeda was willing to pay. Disclaimer: This is just my recollection of events as an interested bystander. I hope someday someone will write the definitive history of Bryce ;-) Best; Dan