Nightwind opened this issue on Jun 12, 2006 · 4 posts
Nightwind posted Tue, 13 June 2006 at 1:00 PM
Thanks.:)
I always delete poser lights that get brought in. Sometimes the textures hold up, since I mostly use maps. I just have to be very careful which ones I change, else I loose all material zone info when I go from parametric to mulitchannel.
I guess basically it's a trade off either way you go. I was just hoping there was a way to keep the morph values when using native import. Just because you can't have everything doesn't mean you don't hope for it...LOL
Well back to the learning curve...and thanks again.