Forum: Carrara


Subject: Bones Help?

chuckerii opened this issue on Jun 09, 2006 ยท 9 posts


MarkBremmer posted Sat, 10 June 2006 at 4:26 PM

Hi Chuckerii, Sorry to be so late to the party... Could you post a wireframe screen capture? I think ren-mem is correct - there is an issue with the mesh. To get good bends, it's not uncommon to double or triple the poly count at joints. Then after the bones are attached the next step is to adjust the influences of the bones using the Bones tab in the Vertex Modeling room. As a final fine tuning, then using the weight painting tool (looks like a paint brush) in the vertex room. I wish I could say that there is a simple, no-error way to make great joints. However, it's really a matter of experimenting with each model (since each is different) and then making adjusments to the mesh. Your models look whimsical and fun so the level of mesh that a Poser figures uses is probably overkill. But, if you have Poser, importing one of those models into Carrara with the Native importer is a great way to take a look at rigging and mesh forms. Mark